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BlackBerry Native Game Development
BlackBerry Native SDK supports a rich APIs and powerful set of tools that lets you easily develop new or port existing games to BlackBerry PlayBook and BlackBerry 10. In this session, an overview of the BlackBerry SDK is presented along with a survey of the various open-source libraries that are readily ported by BlackBerry community. We will also look at the BlackBerry Platform Services (*BPS*) that provides core platform dependent components that need to be implemented to bring the games over to BlackBerry Native SDK. A guest presenter from the *MangoLabs Studio*, Brazil will share their start-to-finish porting experience of their iOS game *Light It Up!* to the BlackBerry PlayBook using Cocos 2D X. Key Takeaways: 1. What does BlackBerry Native SDK consist of?, 2. A look at BlackBerry Platform Services (BPS) that comprises of Platform dependent components., 3. Cocos 2D X Development and optimization tips on BlackBerry Native SDK.
Start: September 13, 2012 11:00:00 AM EDT
End: September 13, 2012 12:00:00 PM EDT